Slicker City/Square Town has three possible walkthroughs, depending on what you take from the Delta. First of all, directions don't matter, to start.

> n
> n
> n

Neither does which cot you look through.

>x cot
>g
>g

The third cot should always reveal the token. They are picked at random if you say "cots".

>put token in protector pocket

The Change Chump now wants/needs furniture besides all those cots. Where could you find it?

>e
>n

>push furniture s
>push furniture w

Oh look! A wait paper! It's probably as useless as the effort token. Which means it's useful. But not in its present state.

>enter head forge

The away forge is now useless.

>d

The game splits up here in the Delta. Each duplicate item lets you into a different room you can't access otherwise.

==================bottle==================

>get bottle
>u
>e
>put paper in coop

>e
>e
>n

>track laugh

That gets you the Poker Strip.

>w
>s
>s

>use strip on net

The guzzler gas now enters the bottle of bottle.

>n
>n

>put guzzler gas in erotic auto

Boom! A reaction leaves something else to put in the bottle.

>s
>e

>use guzzler gas on charming prints

>w

This gets you to where you can cross to Bull Gully.

==================solution==================

>get solution
>u
>e
>put paper in coop

>e
>n
>d

>model roll
>e
>s
>e
>use context device on charming prints

>w
>s
>use proof bullet on neutrality net

>n
>n
>use light engine on erotic auto

>s

==================jars==================

>get jars
>u
>e
>put paper in coop

>e
>e
>s
>comment no

>w
>n
>n
>use buckle on erotic auto

>s
>e
>use bolt on charming prints

>w
>s
>use hook on neutrality net

>n

===========================after===========================

There are a few alternate solutions here. If I missed a potential one, bug me and I'll add it.

>d
>deal/demand/divide/escape/experience/game/race/shake/stuff/weigh grate
>in
>x people pod

You can poke around for fun if you want.

>push 1i/1u


